First of all, Hi everyone! That's right it is Squid Punch not your normal writer (Cole Markelz), but he asked me to pen a guest entry here on the blog (thanks!). In most of my MMO experiences in the past I usually picked up crafting as a secondary skill. On some of them I actually spent more time crafting than doing anything else so the case could be made that it really was my primary skill. So needless to say once we all got into the Tabula Rasa universe, I was looking into the crafting aspect of things.
I have to say that unfortunately I am not very pleased with the crafting professions in the game, at least not what I have seen of them so far. Creating your own ammo, grenades, healing kits, and even upgrades to current equipment is pretty interesting, don't get me wrong - but I feel your ability to do that effectively is a bit limited. One thing that does make it a bit more interesting is in order to craft something you need a schematic, making crafting a bit more then click *fail*, click *fail*, click *success* of some of the previous games - so you have to explore and find or buy these schematics from other players, this however is not the limitation, in fact I see having the explore option as a benefit, making crafting an actual adventure, not just who can spend the most money and click the fastest.
The limitations come with the level restrictions that items, and the schematics have. For example, I have a schematic that I can use to upgrade an item to have better health regeneration. This upgrade can only be added to armor that has a min level of 15 or lower, but also in order to use the schematic I need to be level 15. Most of my schematics seem to be like this, they require a minimum level to craft which is similar to the minimum level of the equipment they can be combined on - which also happens to be similar to the level at which I obtained the item.
I guess if you have the materials readily available then this works out rather well - to make yourself equipment at your level range - but thus far the items I have collected in battle exceed the statistics I could add to equipment myself for my level - not to mention I have yet to loot some of the materials required for those upgrades. So it is pretty much impossible to be an effective crafter for the rest of my clan (most of which are above me a few levels).
I suppose once I am level 50 crafting will work perfectly, assuming I can get all the materials and schematics, I can enhance equipment for all levels - making crafting a viable profession, but unlike games of the past it seems rather limited when trying to craft as your character grows, even if you have the extra time, money, and patience to do so. Limiting the ability to craft an item based on the character level really restricts your crafters. Sure there is always a limitation on creating that level 50 uber weapon, but on games of the past they limited this by your advancement in the crafting skills - which was not level based, which makes a bit more sense doesn't it? I mean just because i have killed X of a certain enemy, or defended a control point for Y hours doesn't really directly correlate to my ability to enhance an item does it?